This document details some of the custom tools and workflows we use in our open worlds.
Child pages (Children Display) |
---|
Table of Contents |
---|
Goofish Optimization
This tool is used to perform various optimization tasks, such as assisting with managing world composition tiles, and moving actors to those tiles, based on their position in the world.
Custom Actor/Blueprint Spawner with Procedural Vine/Spline draping Tool.
This tool allows for placing vast amounts of actors/blueprints in the world ( specifically not using instanced static mesh ) and draping procedural splines/vines across these, including scattering procedural instanced static foliage on top of these ( useful for scattering terrace type actors, and draping and scattering foliage )
Custom Procedural Foliage Spawner Tool.
This tool is specifically designed to spawn procedural instanced static meshes on top of previously spawned actors/blueprints, matched using actor tags.
Procedural Tools Plugin
This tool allows for highly optimized spawning and placement of hierarchical instanced foliage, across massively large open world terrains.
Procedural Cave System
This tool generates editor or real time fully procedural cave system.